Mar 20, 2007, 09:51 PM // 21:51
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#21
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Ascalonian Squire
Join Date: Jan 2007
Guild: Forsaken Wanderers [FW]
Profession: R/P
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Default
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
AWESOME IMO!
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Mar 20, 2007, 09:51 PM // 21:51
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#22
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Jungle Guide
Join Date: Feb 2006
Location: London
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Quote:
Originally Posted by You just got tomahawked
wow I read that and my excitement faded away very fast. plz say its not so that theyre gonna extend lvl cap past 20. I refuse to play a game where you have to grind for years on end to play high-lvl pvP.
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I presume that this is not going to an issue. They can simply (a) Cap PvP level and require PvP only toons for PvP. PvP doesn't have to be uncapped because PvE is.
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Mar 20, 2007, 09:52 PM // 21:52
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#23
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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GW2 is sounding more and more like WoW. I don't like where this is going.
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Mar 20, 2007, 09:53 PM // 21:53
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#24
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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If even half the stuff that Liquid steel posted is true, this could be the most looked forward to expansion to come out yet, it looks immense!
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Mar 20, 2007, 09:54 PM // 21:54
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#25
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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With the level 20 cap going, the soul of GW is dying.
On that alone, I am highly disappointed.
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Mar 20, 2007, 09:54 PM // 21:54
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#26
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Desert Nomad
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I just hope that we are able to transfer old characters. One thousand hours of being with them has made me quite fond of them.
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Mar 20, 2007, 09:54 PM // 21:54
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#27
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Banned
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agree, sounds like Wow or a massive mmorpg... just hope its still free monthly =(
Advertisement removed
Last edited by Mercury Angel; Mar 31, 2007 at 03:23 AM // 03:23..
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Mar 20, 2007, 09:57 PM // 21:57
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#28
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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Gaile LIED!!!!
I mean come on this is REALLY REALLY close to what was in The Inquirer article.
(refuses to beleive any denies of leaked information from gaile again.)
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Mar 20, 2007, 09:57 PM // 21:57
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#29
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Jungle Guide
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Hopefully that high level cap/no level cap thing is just something superficial (i.e. no more attribute points after level 20) It sure doesnt extend any enjoyment for me especially since I still have fun with my level 20 characters after all this time.
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Mar 20, 2007, 09:57 PM // 21:57
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#30
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ArenaNet
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I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:
There will be two types of PvP in Guild Wars 2:
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
Roleplaying Characters will gain the opportunity to acquire higher levels. I believe that the magazine refers to a cap of 100 or more. This is an opportunity that players have been requesting over the last couple of years. I know that personally, I like the idea a lot.
__________________
Gaile Gray
Support Liaison
ArenaNet
Last edited by Gaile Gray; Mar 20, 2007 at 10:01 PM // 22:01..
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Mar 20, 2007, 09:58 PM // 21:58
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#31
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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True, if levels beyond 20 were merely cosmetic, that would be one thing. Otherwise... Gaile, talk to us please...
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Mar 20, 2007, 09:59 PM // 21:59
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#32
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Frost Gate Guardian
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Quote:
Originally Posted by killercroc
agree, sounds like Wow or a massive mmorpg... just hope its still free monthly =(
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Well we've lost the level cap, the instancing and the click-to-move features.. I doubt it'll be long until we lose that too.
WoW have been doing this for longer, and therefore no doubt better. Please tell me GW isn't trying to imitate WoW.
Edited to add in the /quote tag I forgot about. :/
Last edited by Machinae; Mar 20, 2007 at 10:03 PM // 22:03..
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Mar 20, 2007, 09:59 PM // 21:59
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#33
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I would think that worrying about GW2 is premature. The current GW is very different from the original concept and beta game. I imagine that the same types of changes will occur during the GW2 beta and initial retail period.
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Mar 20, 2007, 09:59 PM // 21:59
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#34
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by MSecorsky
With the level 20 cap going, the soul of GW is dying.
On that alone, I am highly disappointed.
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yeah, I have to agree. One of the features I really, really liked was the level cap. Getting to level 20 was an accomplishment, but it was the end of one journey and the beginning of another. Being able to climb higher and higher just seems to reward the grinders.
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Mar 20, 2007, 10:00 PM // 22:00
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#35
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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doesn't just sound like WoW... sounds like other MMOs with it's on unique touch which is awesome. It sounds like Guild Wars will be doing a lot of new things..
So in a few years people will be playing other MMOs saying "This game is just a rip off of Guild Wars." Anyway hope to see you all there at GW2 Beta~
~Peace
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Mar 20, 2007, 10:00 PM // 22:00
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#36
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Desert Nomad
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Quote:
Originally Posted by Gaile Gray
I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:
There will be two types of PvP in Guild Wars 2:
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
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This might actually get me to pvp
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Mar 20, 2007, 10:01 PM // 22:01
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#37
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Academy Page
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Gaile Gray: It sounds as if you will be able to transfer your characters over from GW1 to GW2 through "Eye of the North", but can you confirm that for us or what?
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Mar 20, 2007, 10:01 PM // 22:01
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#38
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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The Guild Wars 2 information...hah, eat that, The Ernada!
GW2 will 99% have a monthy fee, although the article doesn't state it. The current Guild Wars is primarily instanced, which dramatically reduces bandwidth, and thus overall cost. With a consistant world, those advantages dissappear, and thus a monthly fee will be needed.
GW:EotN...I'm not too excited. Still do not like the new races (now can we make topics about them, Mods?)
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Mar 20, 2007, 10:03 PM // 22:03
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#39
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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Quote:
Originally Posted by Gaile Gray
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
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So... Balth faction will be obsolete now, since it'll be pointless to unlock skills? And what exactly is the maximum level? :/
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Mar 20, 2007, 10:04 PM // 22:04
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#40
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Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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Quote:
Originally Posted by Machinae
WoW have been doing this for longer, and therefore no doubt better. Please tell me GW isn't trying to imitate WoW.
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There is actually a rather lengthy section in the article that more or less says that Anet doesnt want to kill wow, rather they want to see what works and is popular in all games, and work from there.
They are separate games, don't be stuck in the competitive mindset that GW has to beat WoW
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